Dynamic Rain


Adds rain cycles to multiple planets, with Fulgora-style lightning, thunder, fire suppression, and pollution cleanup

Tweaks
a month ago
2.0 - 2.1
4.49K
Environment

g Ideas: Fog & Rain intensity levels

9 months ago
(updated 9 months ago)

Two quick ideas,

  • Fog during rain would be even more atmospheric. I know Gleba uses some kind of fog, could maybe rip from that.
  • Would be cool if there were a few intensities chosen at random when raining. Like light, heavy, thunderstorm, etc.
    -- This could effect things like the rate at which fires are put out (or even the ability to do so) and the amount of fog.
9 months ago
  1. Yes, I think it is possible, and it should not hurt FPS significantly
  2. I like the idea. It could also be implemented as options, for example with configurable probabilities for different rain intensities
8 months ago

Fog would be really cool and give some new gameplay

New response