This mod features five extra tiers of electric miners which have reduced pollution production, but outputs a new fluid called "<ore-name> dust cloud" which can be turned into an item called "<ore-name> dust" and that can be used as a regular ore, but recipes that require the ore take 5 times as much dust as the ore variant. You produce the dust in a chemical plant with water and dust cloud. The mod has a few settings for each miner: mining speed, power usage, pollution, health and dust cloud production, the first 5 are startup settings whilst the last is a map setting, there's also two more map settings which define the speed at which a miner gets updated (Leave them default if you don't want lag)
Mods introducing new content into the game.
Version: 0.2.2
Date: 2020.09.07
Changes:
- Changed the way dustcloud and dust are automatically being made at data stage where it copies data from the ore to get fuel values and such
Bugfixes:
- Fixed an issue where resources with multiple results would fail with 'Unknown fluid name: <resource-name>-dustcloud'
Version: 0.2.1
Date: 2020.09.07
Features:
- Added a new setting which allows setting the amount of dust required per ore in the duplicate recipes
- Added new recipes to convert the dust into ore using a chemical plant
- Added technologies to unlock the dustcloud to dust and dust to ore recipes
Changes:
- Changed dustcloud order from 'b[dust]-a[<dust-cloud-name>]' to 'z[dust]-a[<dust-cloud-name>]' so the dust clouds are most likely at bottom
Bugfixes:
- Fixed a multiplayer desync issue where some variables where slightly different
Version: 0.2.0
Date: 2020.08.29
Major Features:
- Added functionality that miners produce a fluid called "<ore-name> dust cloud" (that is coming out from the back)
Features:
- Added a command handler for "/dustlessminers". First argument can be either 'info' or 'reset' the second requires that you are admin on the server/map (The 'reset' command does not actually reset anything as it is meant to repair broken mod data)
- Added dust clouds which are created by the miners when operating (map settings included :D)
- Added dust which can be made from dust cloud and water in a chemical plant
- Added functionality to duplicate recipes from ores to use the dust counterpart instead
Graphics:
- Changed the default textures to always use the wet variants for the miners
Changes:
- Changed T1 Miner Technology to require Oil Processing instead of Fluid Handling now that chemical plants are required to utilize the mining drills
Optimisations:
- The mod only updates a certain number of miners (setting key: "dustless-miners-per-tick" in map) every mod update (setting key: "dustless-tickspeed" in map)
- Removed unused textures to minimize the required space, which is now down to sub 5 MB
Bugfixes:
- Removed a line in the changelog that caused factorio to not like it :,(
Version: 0.1.1
Date: 2020.08.23
Changes:
- Forgot to add a mod description so I added it :)
- Added changelog since why begin with it on the first version
- Changed item sort values from "a[items]-b[t1-dustless-electric-mining-drill]" to "a[items]-c[dustless-electric-mining-drill-t1]" to make sure the new miners come after the vanilla mining drill
Bugfixes:
- Fixed a bug with reskins-bobs (Artisanal Reskins: Bob's Mods) trying to use edited versions of a vanilla functions
Version: 0.1.0
Date: 2020.08.23
Features:
- Added a tier 1 dustless mining drill which has 400 health, mining speed of 0.6/s, power usage of 130kW, pollution per minute of 4
- Added a tier 2 dustless mining drill which has 550 health, mining speed of 1.2/s, power usage of 180kW, pollution per minute of 2
- Added a tier 3 dustless mining drill which has 750 health, mining speed of 2.0/s, power usage of 260kW, pollution per minute of 0
- Added a tier 4 dustless mining drill which has 1000 health, mining speed of 4.0/s, power usage of 430kW, pollution per minute of 0
- Added a tier 5 dustless mining drill which has 1400 health, mining speed of 8.0/s, power usage of 670kW, pollution per minute of 0