This mod features five extra tiers of electric miners which have reduced pollution production, but outputs a new fluid called "<ore-name> dust cloud" which can be turned into an item called "<ore-name> dust" and that can be used as a regular ore, but recipes that require the ore take 5 times as much dust as the ore variant.
You produce the dust in a chemical plant with water and dust cloud.
As the game devs didn't want to add in some extra miner functionality (being a recipe system for the miners) I had to use a hacky but yet good enough solution that doesn't create any extra lag when more miners are present at default settings, though if any other devs have a better solution than the one used in the "control.lua" file go ahead and hit me up on the discussion panel :)
As for settings this mod has any setting you would ever want to mess with and maybe even make the game crash :|
The settings are as follows: mining speed, power usage, pollution, health and dust cloud production for every miner, the first 5 are startup settings whilst the last is a map setting, there's also two more map settings which define the speed at which a miner gets updated (Leave them default if you don't want lag)
This mod also ships with a good command system, where you only have a single command '/dustlessminers' but the arguments describe what sub command to execute.
There is currently 2 commands:
- 'Info' - Prints info about the state of the mod on the played map
- 'reset' - Resets the map data and prints the info as from '/dustlessminers info'
Known issues:
- Sometimes during testing the miners just stopped producing dust cloud, if you notice that happening run the command '/dustlessminers reset'
- When a dustless miner is full of dust cloud it stops but gives the status 'no_minable_resources' which could make some mods think the miner is done and will remove it automatically.