Dry Ores


Places ground tiles where water tiles would have prevented ores from generating.

Tweaks
5 days ago
2.0 - 2.1
526
Environment Fluids
Owner:
TheRoyalJelly
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
10 days ago
Latest Version:
2.2.0 (5 days ago)
Factorio version:
2.0 - 2.1
Downloaded by:
526 users

This mod places ground tiles beneath any ores that would have otherwise been eaten by water tiles. This means that resource patches on coastlines will generate fully intact, and you may sometimes find resource patch islands. As a result, generating a world with water enabled no longer means losing out on resources.

All modded resources should be supported by default. Let me know if you find an ore that doesn't work.

This mod doesn't support oil by default, but you can toggle that feature in the mod startup settings. (I recommend using a mod that adds offshore oil instead)

There is also a setting for disabling islands. When enabled, this setting should(!) prevent any resource islands from generating. You may still see some resource islands very close to the coast due to their high elevation.