Resource Monitor

by devdot

Monitor mining sites and track resources across planets / surfaces.

Utilities
a month ago
1.1 - 2.1
14.8K

g Dashboard settings keep resetting on game restart

3 months ago

I have a multiplayer game with a friend, and I've set the dashboard to show all currently mined deposits. And since I want to see all of them, I've changed the "Hide sites above estimated depletion (in hours)" to empty. However, every time I restart the game, the value changes from empty back to 4 (I think it's the default), which hides most of my dashboard until I go into settings and change it again for the current launch of the game.

3 months ago

Hi @DrunkLurker, what do you mean with "restart"? Are you restarting a new save, reconnecting to a running game or loading a savegame? If it's the first one, that's indented behavior since dashboard settings are stored per-player-and-per-savegame.

3 months ago

No, the save is the same - I have to tune the dashboard every time I reload into it. Have just checked - I don't even need to quit the game completely, just go into main menu.

Steps I've taken:
1) Load into the save (the field has reset to 4)
2) Change the field to empty (it is now empty)
3) Save the game
4) Exit into main menu
5) Load into the new save (the field has again reset to 4)

This happens every time I do it.
I'm not sure if it's relevant, but I'm playing the native Linux version, and the mod was downloaded via the in-game manager.

2 months ago

Having the same issue, but only in Multiplayer (host). When I load the savegame in Singleplayer, the dashboard works just fine.

a month ago

Also having the same issue, whether or not I set the remaining time on dashboard to empty or 9999, it's always back to 4 when we play again. It's become really annoying for an otherwise great mod! Hopefully something can be done about this <3
This is on a dedicated server

a month ago

Currently, this is most likely related to https://github.com/devdot/dqol-resource-monitor/issues/29 which will be fixed in the upcoming version 1.7.3 soon! If the issue persists on that version, please let me know again.

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