Resource Monitor

by devdot

Monitor mining sites and track resources across planets / surfaces.

Utilities
6 months ago
1.1 - 2.0
8.90K

g Issue with moving sites

a month ago
(updated a month ago)

I am currently playing a pyMods game and started to transforming base to cityblocks

I am using Ore Manager to move patches from corridors inside nearest cityblock to avoid placing rails/belts/paths over them
For non movabe sites, I "move" them with editor extensions - delete and create new with same amount of resource

When I move a site it remains tracked at original position, updating site will drop remaining capacity to zero
I can only delete this site, but after scanning surface, the site on new place is not discovered

What only helps is to reset and rescan the surface, then the moved site is discovered, but all settings and namigs of other sites are reset

Is there other way to discover the moved site or add it manually?

Thanks

21 days ago

It's the same problem. It's just that there's a lack of a manual function for adding a new ore vein. Or an automatic search for non-generated ores, specifically those that are being mined and are not currently listed, for example.

However, manual addition is sufficient, as I have moved the patch and followed it with the old settings, for example. This is a significant lack, as it is unclear how much power is being used to mine the moved ore veins.

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