Thank you, that is very helpful! I've never done a Py run myself so it's a big help to have a real save game.
Seems like the Py mechanic is that derricks transform the bitumen seep into a natural gas resource (scripted). My mod does not re-scan chunks for changed resource types and therefore won't even create the new site. I hope Py emits a useful event or something like that, so I can use this to transform a site into another type in this case. I'll have to take a deeper look at Py to figure that one out though.
Yeah you're right about the Nexelit mines, it's hard to capture miners that are not on top of the resource that they are mining (especially when mod use scripts for the actual mines).