WIP
Something more challenging than a vanilla run yet less mind-boggling than a bobs/angels/pyanodon marathon... for when your brain can't handle either extreme after a day at work :-)
Vague aims
- Stay simple. Be a tightly integrated Vanilla++
- Make water sources more useful
- Increase copper and stone usage in the iron-heavy early game
- Stick fairly close to vanilla tech, but make recipes slightly more complex
- Try to avoid tiers. The MK2/3/4...N grind isn't very interesting
Compatibility
Intended for a fresh mostly-vanilla game with other mods that don't modify vanilla production chains too much, but does still load up ok with bobs/angels turned on (for example).
Resources
- Sludge (dredging)
- Biomass --> Gasket
- Sand --> Glass, Ceramic substrate
- Gold nugget --> Gold foil
Materials
- Ceramic substrate --> Green circuit, Button Cell
- Glass plate --> Science flasks, Car, Rail signals, Solar Panel, Lamp, Electric Furnace, Night Vision
- Gold foil --> Blue circuit, Low density structure
Intermediate Products
- Glass flask --> All science packs
- Gasket --> Most things using fluids and/or pipes
- Copper bushing --> Most things with moving parts
- Button cell --> Combinators, Red circuit, Rail signals
Machines
- Offshore dredge
- Hydrocyclone (solid-liquid separation) --> Biomass, Sand, Gold
Technologies
- Gold processing