You can't build the factory on ores, you are need to remove it before. Compatible with all mods, works in multiplayer and costs no extra UPS. (added 'resource-layer' collision mask to some buildings).
Version: 2.1.1
Date: 2026-08-25
By:
- darkfrei
Bugfixes:
- Update to Factorio 2.0 and 2.1, which reworked the collision masks. The mod called a removed function and could not be loaded at all.
- Fixed that mod_exceptions did the opposite of what it promised: instead of leaving a prototype alone it forced the collision layer onto it, even when the prototype was on the blacklist.
Changes:
- Added the new prototype types of 2.0 that match the ones already covered: selector combinator, display panel, fusion reactor, fusion generator, lightning attractor, agricultural tower and cargo landing pad.
- The helper function is no longer global, it cannot collide with other mods anymore.
- The log lines are sorted, they no longer depend on the mod loading order.
- Removed settings.lua, it contained only commented out code.
Version: 1.2.12
Date: 2022-06-02
Bugfixes:
- Updated code to better preserve default masks of some entities
Version: 1.2.11
Date: 2020-11-26
Changes:
- Update to 1.1
Version: 1.2.3
Date: 2020-09-26
Changes:
- Update to 1.0
- Added exceptions for LTN compatibility
Version: 0.2.2
Date: 2020-05-20
Changes:
- Added support for entity Ship loading pump from the mod Cargo Ships
- Added exceptions for all entities with entity.mod_exceptions = {["dont-build-on-ores"] = true}
Version: 0.2.1
Date: 2020-05-12
Changes:
- Added support for Klonan's Teleporter
Version: 0.2.0
Date: 2020-03-22
Changes:
- Port to 0.18
Version: 0.1.2
Date: 2019-07-17
Changes:
- fixed issue with offshore pumps
Version: 0.1.1
Date: 2019-06-30
Changes:
- added support for all mods, that adds their prototypes on data-updates; now the script will be started in the data-final-fixes
Version: 0.1.0
Date: 2019-06-29
Changes:
- port from version for [0.14] to [0.17]