When you leave the label empty (or when it is a valid number) it'll show the circuit amount.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.0.10
Date: 2025. 03. 20
Info:
- Fixed invalid entity crash (#32)
Version: 1.0.9
Date: 2025. 02. 02
Info:
- Remove trailing space
- Suppress lua warnings
- Fix latency race condition (#28)
Version: 1.0.8
Date: 2024. 12. 03
Info:
- Fix crash when next to curved rails
Version: 1.0.7
Date: 2024. 11. 28
Info:
- Fix unexpected surface deletion crash
Version: 1.0.6
Date: 2024. 11. 26
Info:
- Fix rare "attempt to index local surfacedata" control.lua:200 crash
Version: 1.0.5
Date: 2024. 11. 19
Info:
- Fix old worlds that had display posts not yet migrated into sign posts
Version: 1.0.4
Date: 2024. 11. 17
Info:
- Fix crash when a (new) mod creates a new surface in their on_init
Version: 1.0.3
Date: 2024. 11. 15
Info:
- Suggest the presence of newsletter-for-mods-made-by-quezler
Version: 1.0.2
Date: 2024. 11. 14
Info:
- Require the presence of newsletter-for-mods-made-by-quezler
Version: 1.0.1
Date: 2024. 11. 14
Info:
- Fix crash when mining a display panel
Version: 1.0.0
Date: 2024. 11. 13
Info:
- Mod portal release
Version: 0.0.2
Date: 2024. 11. 13
Info:
- Test reading messages
- Update the text of the message
- Only evaluate a message if the text is nil or number
- See what would happen if you tried to edit it while the gui is open
- Draft up code to support being conditionally selected by players
- Change how i deal with selected structs
- Constantly update while a player has the gui open
- Cache always_show and show_in_chart
- Doesn't really make sense to check upon selection end
- Do not update when the gui is open and no one has alt mode on
- Ignore cached always_show while you have the gui open
- Keep track of which surfaces have players looking at them
- Only tick structs on observed surfaces
- Drop compatibility with earlier development versions of this mod
- Make it clear storage.observed_surfaces exists, even though it gets reset on the next line
- Ensure storage.alt_mode is always populated with booleans
- Move the surface populator to a handler too
- Convert storage.structs_on_surface to storage.surfacedata
- Update structs that show in chart every tick
- Cleanup comments
- Cleanup the struct when the display panel deathrattles
- Tick the display panels when selected/opened again
- Track which players are viewing a surface with alt mode
- Only update surface wide display panels in always_show mode
- Document performance
- Fix adding this mod to worlds with existing display panels
- Measure how many structs actually got ticked
- Do not tick for 10 seconds if it had no wires
- Skip updating structs without wires
- Awaken display panels when you touch them
- Only tick always show display panels when there is a player nearby
- Do not tick the always show ones when blurred to remote view
- Disable `ticked_this_tick` debug
- Fix deconstruction planner crash
- Add thumbnail
Version: 0.0.1
Date: 2024. 11. 13
Info:
- Initial commit