A long-range bullet turret with a rotatable 90° firing sector, slow aim and powerful single shots.
Mods introducing new content into the game.
New ways to deal with enemies, be it attack or defense.
Why does bullet damage research add damage to this turret? Doesn't that make the turret overly unbalanced, given that damage stacks?
Maybe. But for my taste, it’s satisfyingly powerful and ammo-efficient... so far (on Nauvis). Haven't tested it on a space platform yet.
Could you please add a setting to disable this feature?