Demolisher Agriculture


Why should only Nauvis have all the agricultural tower fun? Grow and harvest Demolisher pupae for infinite tungsten today! ( just don't wait too long for them to hatch!) Also gives a nutrient option to Vulcanus in the form of Demolisher larvae, great for oil cracking productivity in Biochambers!

Content
a year ago
2.0
1.19K
Manufacturing

g 2.1 support?

9 days ago
(updated 9 days ago)

Hi, love your mods, including this one. Wondering if you're updating it for 2.1 (along with Quality Trees and Gleba Uranium)?

9 days ago

Yeap I am! Trying to get one done a day! Demolisher Agri has some complexities and might need some tlc (I think actually making the cultivators for it when used with Quality Seeds was almost impossible due to spoiling conditions)

Quality Trees is one of my favourite ones and I really wanted to add some more customization to it too, (i had the idea that you could restrict harvest quantities for quality plants, to help balance it back to a base-game fairness.)

I will be getting to all the others too!

8 days ago

Awesome, thanks man!
Sorry, didn’t mean to pester, was just checking in. Took the update leap last night but I play heavily modded, so was wondering about some of the more complex ones (that I can’t just mess with myself 😆)

8 days ago

No worries man , its a tricky balance, when I first made all of these mods all excited like, I didn't realise how troublesome they may be to keep up to date haha! But honestly I'm just stoked to see people enjoy them.
Do let me know if there's any concept changes or new ideas you would of liked to see in the mods now, as I am back in the creative energy to do updates so now is the time to take advantage of that!

8 days ago
(updated 8 days ago)

Hmm… well, there is a bit of a Gleba/Fulgora hybrid mod I was cooking up, similar to yours, but I’m not sure if I have the technical prowess to do it 😅
Are you on the Discord (I’m on the main server as Edenstudent)?

8 days ago
(updated 8 days ago)

I am not, but I should be. okay I am now! lordmichaelmichael

Also one of the main principles I've followed with the Gleba mods has been to bring the agricultural tower to more places in the game. (its natively on Gleba and Nauvis of course) but why shouldn't the other planets have something special for them too. I've been umming and ahhing about various Fulgora concepts for a while now too. But it is very difficult to convincingly justify life on the planet. At one point I was going to farm the fulgorite tree-like things and try to justify it as some sort of coral formation or something. But it felt too bland and I wanted a really novel concept to move Fulgora forward - which I just haven't thought up yet. I think it involves whatever plant entity being "grown" to get struck by lightning however.

6 days ago

Gonna hop on this thread to discuss an idea i had for a gleba mod, maybe for aquilo or something idk but i had the idea of biological robots and got to thinking about maybe a species of ants you bred using a queen in the biochamber that acted as a biological substitute for logistics, construction and defense bots.

6 days ago

ohh, so like a bot that perhaps only lives like a few hours but is easily grown using nutrients?
That's cool!

btw Miguel, I DM'ed you on Discord a couple days ago, if you didn't see.

6 days ago

Gonna hop on this thread to discuss an idea i had for a gleba mod, maybe for aquilo or something idk but i had the idea of biological robots and got to thinking about maybe a species of ants you bred using a queen in the biochamber that acted as a biological substitute for logistics, construction and defense bots.

I really like the idea of bringing biology to Aquilo - perhaps cryo-enhances pentapods as robots like u say!

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