Deconstructive Tiles adds new tiles, with the following functionality when built:
Basic tile:
- normally: marks any entities and ghosts at it's position for deconstruction
- as ghost: same as normal, but also deconstructs it's own ghost (no manual cleanup required :D)
Cautious tile:
- normally: works in "gap fill" mode, cannot be placed under existing buildings/ghosts. Once built it functions like the Basic version.
- ghost mode: self destruct, no further action
Ghost Only Tile:
- normally: no action
- as ghost: same as basic tile
The Tiles provide a 5 second grace period for newly built object during which they have no effect.
The tiles have no crafting cost, and stacks to 1M (500 per craft).
Known issues:
- curved rail ghosts have a large "blind spot" in which the tile doesn't work
Potential Incompatibility Warning:
I override the "tags" member of new entities, if any other mod also uses this member you may experience weird/unexpected (undefined) behavior.
Factorio simply ignored all my attempts to be friendly and simply add my tag to the list. Please contact me if you know a fix for this!