Deconstructive Tiles

by BitZero

Deconstructive Tiles adds new tiles which when built order the deconstruction of whatever is built at that position (that includes it's their ghost if placed as such -> no manual cleanup required :) ).

Utilities
5 months ago
1.1
36
Blueprints
Owner:
BitZero
Source:
https://github.com/notquitenull/decon...
Homepage:
https://github.com/notquitenull/decon...
License:
GNU GPLv3
Created:
5 months ago
Latest Version:
0.0.5 (5 months ago)
Factorio version:
1.1
Downloaded by:
36 users

Deconstructive Tiles adds new tiles, with the following functionality when built:
Basic tile:
- normally: marks any entities and ghosts at it's position for deconstruction
- as ghost: same as normal, but also deconstructs it's own ghost (no manual cleanup required :D)
Cautious tile:
- normally: works in "gap fill" mode, cannot be placed under existing buildings/ghosts. Once built it functions like the Basic version.
- ghost mode: self destruct, no further action
Ghost Only Tile:
- normally: no action
- as ghost: same as basic tile

The Tiles provide a 5 second grace period for newly built object during which they have no effect.

The tiles have no crafting cost, and stacks to 1M (500 per craft).

Known issues:
- curved rail ghosts have a large "blind spot" in which the tile doesn't work

Potential Incompatibility Warning:
I override the "tags" member of new entities, if any other mod also uses this member you may experience weird/unexpected (undefined) behavior.
Factorio simply ignored all my attempts to be friendly and simply add my tag to the list. Please contact me if you know a fix for this!