Spawns an image at your position. Use command: /decal [decal name] or /decals-gui (Scripts to generate decals data exists on the GitHub repository)
Mods introducing new content into the game.
Version: 2.3.0
Date: 2024-10-29
Changes:
- Update for Factorio 2.0
Version: 2.2.7
Date: 2023-07-27
Changes:
- Small improvements
Locale:
- Updated English locale
Version: 2.2.6
Date: 2023-07-27
Changes:
- Improved commands
Version: 2.2.5
Date: 2023-07-20
Scripting:
- Detects and fixes incorrect paths of sprites during the data stage
Version: 2.2.4
Date: 2023-07-20
Scripting:
- ~~Detects and fixes incorrect paths of sprites during the data stage~~
Version: 2.2.3
Date: 2023-06-22
Bugfixes:
- /remove-near-decals correctly removes decals between surfaces now
Version: 2.2.2
Date: 2023-06-17
Changes:
- Refactored slightly
Version: 2.2.1
Date: 2023-06-17
Changes:
- Buttons show its decal name
Version: 2.2.0
Date: 2023-06-16
Features:
- Added graphic interface
- Added new command: /decals-gui
Version: 2.1.1
Date: 2023-06-16
Bugfixes:
- Added missing localization
Version: 2.1.0
Date: 2023-06-16
Features:
- Players can spawn several images now. Max is 50
- Added new command: /remove-near-decals
Changes:
- Added integration with EasyAPI
Version: 2.0.2
Date: 2023-06-14
Scripting:
- There's no need for data.lua for other mods (but I do recommend to create empty one at least), this mod auto-requires "decal_list.lua"
Version: 2.0.1
Date: 2023-06-14
Changes:
- Added a thumbnail
Version: 2.0.0
Date: 2023-06-14
Features:
- Added new commands: /remove-all-decals /remove-my-decals
- Works as a mod also now
- Supports external images (provide decal_list.lua in root mod/scenario folder like __decals__/decal_list.lua and __decals__/scenarios/decals/decal_list.lua does)
Version: 1.0.1
Date: 2023-05-31
Changes:
- Refactored some stuff
Version: 1.0.0
Date: 2023-05-31
Changes:
- First public release for Factorio 1.1