Spawns an image at your position. Use command: /decal [decal name] or /decals-gui (Scripts to generate decals data exists on the GitHub repository)
Mods introducing new content into the game.
Version: 2.3.0 Date: 2024-10-29 Changes: - Update for Factorio 2.0
Version: 2.2.7 Date: 2023-07-27 Changes: - Small improvements Locale: - Updated English locale
Version: 2.2.6 Date: 2023-07-27 Changes: - Improved commands
Version: 2.2.5 Date: 2023-07-20 Scripting: - Detects and fixes incorrect paths of sprites during the data stage
Version: 2.2.4 Date: 2023-07-20 Scripting: - ~~Detects and fixes incorrect paths of sprites during the data stage~~
Version: 2.2.3 Date: 2023-06-22 Bugfixes: - /remove-near-decals correctly removes decals between surfaces now
Version: 2.2.2 Date: 2023-06-17 Changes: - Refactored slightly
Version: 2.2.1 Date: 2023-06-17 Changes: - Buttons show its decal name
Version: 2.2.0 Date: 2023-06-16 Features: - Added graphic interface - Added new command: /decals-gui
Version: 2.1.1 Date: 2023-06-16 Bugfixes: - Added missing localization
Version: 2.1.0 Date: 2023-06-16 Features: - Players can spawn several images now. Max is 50 - Added new command: /remove-near-decals Changes: - Added integration with EasyAPI
Version: 2.0.2 Date: 2023-06-14 Scripting: - There's no need for data.lua for other mods (but I do recommend to create empty one at least), this mod auto-requires "decal_list.lua"
Version: 2.0.1 Date: 2023-06-14 Changes: - Added a thumbnail
Version: 2.0.0 Date: 2023-06-14 Features: - Added new commands: /remove-all-decals /remove-my-decals - Works as a mod also now - Supports external images (provide decal_list.lua in root mod/scenario folder like __decals__/decal_list.lua and __decals__/scenarios/decals/decal_list.lua does)
Version: 1.0.1 Date: 2023-05-31 Changes: - Refactored some stuff
Version: 1.0.0 Date: 2023-05-31 Changes: - First public release for Factorio 1.1