Decals [scenario/mod]


Spawns an image at your position. Use command: /decal [decal name] or /decals-gui (Scripts to generate decals data exists on the GitHub repository)

Content
9 months ago
1.1
40

Changelog


Version: 2.2.7
Date: 2023-07-27
  Changes:
    - Small improvements
  Locale:
    - Updated English locale
Version: 2.2.6
Date: 2023-07-27
  Changes:
    - Improved commands
Version: 2.2.5
Date: 2023-07-20
  Scripting:
    - Detects and fixes incorrect paths of sprites during the data stage
Version: 2.2.4
Date: 2023-07-20
  Scripting:
    - ~~Detects and fixes incorrect paths of sprites during the data stage~~
Version: 2.2.3
Date: 2023-06-22
  Bugfixes:
    - /remove-near-decals correctly removes decals between surfaces now
Version: 2.2.2
Date: 2023-06-17
  Changes:
    - Refactored slightly
Version: 2.2.1
Date: 2023-06-17
  Changes:
    - Buttons show its decal name
Version: 2.2.0
Date: 2023-06-16
  Features:
    - Added graphic interface
    - Added new command: /decals-gui
Version: 2.1.1
Date: 2023-06-16
  Bugfixes:
    - Added missing localization
Version: 2.1.0
Date: 2023-06-16
  Features:
    - Players can spawn several images now. Max is 50
    - Added new command: /remove-near-decals
  Changes:
    - Added integration with EasyAPI
Version: 2.0.2
Date: 2023-06-14
  Scripting:
    - There's no need for data.lua for other mods (but I do recommend to create empty one at least), this mod auto-requires "decal_list.lua"
Version: 2.0.1
Date: 2023-06-14
  Changes:
    - Added a thumbnail
Version: 2.0.0
Date: 2023-06-14
  Features:
    - Added new commands: /remove-all-decals /remove-my-decals
    - Works as a mod also now
    - Supports external images (provide decal_list.lua in root mod/scenario folder like __decals__/decal_list.lua and __decals__/scenarios/decals/decal_list.lua does)
Version: 1.0.1
Date: 2023-05-31
  Changes:
    - Refactored some stuff
Version: 1.0.0
Date: 2023-05-31
  Changes:
    - First public release for Factorio 1.1