I'm the author of the original mod and these new graphics. They represent several days of work, several hours of which was scrutinising things at the single pixel level. I am not a natural artist and there is no way I can perfectly match the resources with the vanilla game, which is the work of professional artists.
It is literally a no-win situation because of the way that Factorio is built. It is a 2D isometric game pretending to look 3D, and in 0.17 the overall width/height ratio of belt sprites was completely changed. Undergrounds/splitters clip under furnaces (beltboxes are secretly furnaces) and loaders can be set to either be drawn over undergrounds/splitters or over furnaces but not both. Loaders are technically unsupported by the developers and don't have the same layering options as undergrounds despite being functionally very similar. The new 0.17 belts are now taller than a tile but they stick out of the bottom of the tile boundary unlike every other entity in the game which clips over the top boundary instead. The devs can set layer settings for anything they like because they have access to the base code. We can't.
Etc. etc. etc. etc. It is juggling game which you will eventually lose, take my word for it.
This represents the best compromise I could manage after nearly a year of trying to make it work perfectly. I have submitted about six different API requests and bug reports over the last year year to make it work better, only one of which was accepted, the rest were either ignored or marked as "won't fix". I am not the only one asking and eventually they might get around to giving us the functionality we need but in the meantime this will have to do.
If you can do better, I'd be interested in seeing it.