Deadlock's Stacking Beltboxes & Compact Loaders


Adds minimalist 1x1 loaders and stacking beltboxes for 5x belt compression for ores, plates and some intermediate products

Content
12 days ago
0.17 - 2.0
102K
Logistics

Changelog

Version: 2.5.0
Date: 23. 10. 2024
  Changes:
    - Updated for Factorio 2.0.
    - Added compatibility with Space Age, a 4th tier of loaders/beltboxes will be added if Space Age is active.
    - Turbo loaders/beltboxes are NOT localized in other langs, only Eng.
    - Removed the 'low' graphics as `hr_version` as the low/high split has been removed from the game.
    - Not everything tested, but made sure loaders/beltboxes work.
    - Migrations untested. I wouldn't recommend using an old save in 2.0 in the first place.
Version: 2.4.2
Date: 09. 05. 2021
  Changes:
    - Remove old compatibility workarounds from build event code, and add an event filter to improve performance.
Version: 2.4.1
Date: 13. 01. 2021
  Changes:
    - Remove check for whether loaders are from this mod for snapping to improve compatibility with other mods. Reminder: snapping options can be disabled in settings if desired.
Version: 2.4.0
Date: 24. 11. 2020
  Changes:
    - Updated for Factorio 1.1.0, courtesy of billbo99
Version: 2.3.7
Date: 31. 10. 2020
  Bugfixes:
    - Fix multiplication of fuel value for items with non-whole-number values, courtesy of billbo99
Version: 2.3.6
Date: 26. 07. 2020
  Bugfixes:
    - Use icons property instead of icon when both are present and fix bad size assumption, courtesy of kirazy on GitHub
Version: 2.3.5
Date: 11. 04. 2020
  Bugfixes:
    - Fix potential desync due to unneeded global variables
Version: 2.3.4
Date: 22. 03. 2020
  Changes:
    - Thanks to shelaf for adding a Japanese translation
Version: 2.3.3
Date: 07. 03. 2020
  Bugfixes:
    - Fix upgrade planner properties for new entity type
Version: 2.3.2
Date: 01. 03. 2020
  Changes:
    - Allow stacking of rail items, thanks to billbo99
Version: 2.3.1
Date: 17. 02. 2020
  Bugfixes:
    - Fix a crash when a base item for a stacked item is deleted
Version: 2.3.0
Date: 25. 01. 2020
  Changes:
    - Support 0.18 thanks to billbo99
    - Loaders changed to use type = "loader-1x1"
Version: 2.2.3
Date: 14. 12. 2019
  Changes:
    - Use an item's localised_name for stacked item name generation to match the underlying item if the locale file has been overridden for it
Version: 2.2.2
Date: 28. 09. 2019
  Changes:
    - Attempt to prevent an failure to load when a deleted item is checked for stacking density
Version: 2.2.1
Date: 25. 08. 2019
  Changes:
    - Improves loader snapping for adjacent loaders and inventory snapping belt hints - thanks to meonester on GitHub
    - When auto-unstacking is enabled, automatically unstack items gained via mining an entity - thanks to Doublespin on GitHub
    - Add stack density options for more powers of 2 instead of 10; reminder to understand the maximum stack size implications of these settings; a stack size of 128 will drastically cut the amount of items that can be stored in a train or chest for items that stack to 200.
Version: 2.2.0
Date: 08. 06. 2019
  Changes:
    - Thanks to Linver for adding an Italian translation.
  API:
    - NEW: deadlock.destroy_stack(). This deletes the stacked version of an item, all recipes which use it, and all tech unlocks for those recipes.
    - NEW: deadlock.destroy_vanilla_stacks(). This deletes all the vanilla stacked items and all references to them.
    - deadlock.add_stack() now has an optional extra parameter for specifying mipmap level - this is only ever used if you supply your own icon for the stack.
    - Added warnings in the standard log when deprecated legacy functions are used and a hint to use an alternative.
    - Moved vanilla items-per-tier lists into shared data.
    - Moved item/recipe order meta-tables into shared data.
    - Moved player hand unstacking call out of shared data and into data-final-fixes (to prevent repetitions).
Version: 2.1.13
Date: 02. 06. 2019
  Changes:
    - Added Russian translation courtesy of JohnTheCoolingFan on GitHub
Version: 2.1.12
Date: 13. 05. 2019
  Changes:
    - Normalize beltbox and stack recipe speeds to 1/2/3 at vanilla speeds
Version: 2.1.11
Date: 02. 05. 2019
  Changes:
    - Update for character name changes in 0.17.35
Version: 2.1.10
Date: 13. 04. 2019
  Changes:
    - Change to using new emissions_per_minute parameter for pollution values
Version: 2.1.9
Date: 12. 04. 2019
  Changes:
    - Improved tint mask graphics
Version: 2.1.8
Date: 10. 04. 2019
  Bugfixes:
    - Updated beltbox render order to fix occasional flickering issues
Version: 2.1.7
Date: 06. 04. 2019
  Changes:
    - Re-added optional dependency on ReStack
    - Added new data stage helper function to the API to get the effective stack size for each item without having to dig into recipes, since it can now vary based on settings and the items themselves
Version: 2.1.6
Date: 01. 04. 2019
  Changes:
    - Added a startup option to set a stack size other than 5
    - Attempted to fix potential situations where recipes added by third party mods weren't unlocked for existing saves
Version: 2.1.5
Date: 31. 03. 2019
  Changes:
    - Update some stacked item attributes late in the loading process to account for other mods' changes
    - Removed optional dependency on bobplates that's no longer needed
Version: 2.1.4
Date: 30. 03. 2019
  Bugfixes:
    - Fix recipe icon generation for items with 128 pixel icons
Version: 2.1.3
Date: 25. 03. 2019
  Changes:
    - Added French translation courtesy of Krysh Nar on GitHub
Version: 2.1.2
Date: 24. 03. 2019
  Changes:
    - Update masks with corrected texture
Version: 2.1.1
Date: 24. 03. 2019
  Changes:
    - Drop pollution on beltboxes to bring it in line with the intended pollution amount.
    - Re-add fast-replaceable-no-build-while-moving flag to loaders.
Version: 2.1.0
Date: 23. 03. 2019
  Changes:
    - Brand new graphics for beltboxes and loaders which match the 0.17 belt style better.
    - There is a new mod setting to turn off the alt-mode recipe icon shown on beltboxes.
Version: 2.0.10
Date: 19. 03. 2019
  Changes:
    - Add optional dep of bobplates because of the numerous changes it makes to vanilla items
    - Alter localized name of the tier 1 beltbox to make more sense alongside a tier named "Basic"
Version: 2.0.9
Date: 14. 03. 2019
  Changes:
    - Update beltbox emission attributes for new format in Factorio 0.17.12 (requires this version)
    - Split loaders and beltboxes into their own subgroups
    - Add options to split loaders and beltboxes into strict fast replace groups
Version: 2.0.8
Date: 10. 03. 2019
  Changes:
    - Alter the way the entity tables are created for loaders to be safe if the vanilla loaders have been changed - fixes conflict with Loader Redux
    - Move loaders to the transport-belt fast replace group, matching beltboxes
Version: 2.0.7
Date: 06. 03. 2019
  Changes:
    - Add a mechanism to the snapping logic to only work on loaders added by this mod
Version: 2.0.6
Date: 05. 03. 2019
  Changes:
    - Set the auto-unstack option back to disabled by default, those who prefer it can enable in settings
    - Add upgrade relationships between loaders and beltboxes for the base upgrade planner tool
Version: 2.0.5
Date: 04. 03. 2019
  Bugfixes:
    - Fix error in tech dependencies when beltboxes are disabled
Version: 2.0.4
Date: 03. 03. 2019
  Changes:
    - Set each stacking tech to require the prior level
Version: 2.0.3
Date: 03. 03. 2019
  Bugfixes:
    - Allow for belts with old-style belt end animations in addition to the new belt_animation_set, fixing compatibility with FactorioExtended-Plus
Version: 2.0.2
Date: 02. 03. 2019
  Bugfixes:
    - Fix stacking of formerly raw wood
Version: 2.0.1
Date: 02. 03. 2019
  Changes:
    - Fix info.json version number causing odd display in mod portal
Version: 2.0.0
Date: 02. 03. 2019
  Changes:
    - Initial release - combines functionality of DeadlockLoaders and DeadlockStacking (if you don't want one or the other, disable them in options)
    - If you have an existing save, you also need the updated versions of the old mods for the first load - please see the mod portal for instructions if you have issues