D.A.R.T


Save ammunition by smarter targeting

Content
16 days ago
2.0
1.26K
Factorio: Space Age Icon Space Age Mod
Combat Circuit network

b [Fixed] Crash on placing FCC

a month ago
(updated a month ago)

Whenever I try to place the Fire Control Computer I immediately get the crash:
The mod D.A.R.T. (1.1.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event dart::on_nth_tick(60)
dart/scripts/dart.lua:465: attempt to index local 'awa' (a nil value)
stack traceback:
dart/scripts/dart.lua:465: in function 'updateTurretTypes'
dart/scripts/dart.lua:512: in function 'handler'
core/lualib/event_handler.lua:81: in function <core/lualib/event_handler.lua:79>

The only non-standard turrets I have are the ones from "Modular Turrets"

a month ago
(updated a month ago)

I have a few questions - could you please answer them, it helps me to narrow the bug.

Is this the first time you're using D.A.R.T. or did your upgrade from an earlier version? If the later - what was the previous version?
And are you trying to place the first FCC on a platform or is sth like moving?

"Modular Turrets" shouldn't be part of the problem - I am using them too.

a month ago

Was able to reproduce and to correct the bug in the meantime - just published V 1.1.1 with the fix for that.

a month ago
(updated a month ago)

It was my first time using the mod and I placed the FCC for the first time when it occurred.
I was able to place it after placing down a ghost of a higher quality version, wiring that up (though I don't know if that was necessary) and then placing it on top of that.
Also, I have an off-topic question:
I noticed that my Modular laser turrets were not included in the turret list/not being configured, and was wondering if I missed something or if that is intentional.
Also, I might've overlooked it but does it also set targets or should I be configuring those according to my own needs?
And apologies for the late reply, I honestly didn't expect to get an answer anytime soon.

a month ago

And apologies for the late reply, I honestly didn't expect to get an answer anytime soon.

Absolutely no problem - I found the bug nevertheless 😉. Hope the fix works for you too.

It's intention that laser turrets are currently not supported / shown. They are electric-turrets and not ammo-turrets, so they are basically not using any ammo that could be saved - which is the primary goal of this mod. Of course, one could argue that energy is also not available in unlimited quantities, but I think the problem is not quite as serious there (at least on the inner planets).

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