Summary
Adds a darker version of the vanilla science packs, such that you need to research both the vanilla pack and dark pack to fulfill a research. Makes the game more challenging. If a science has surface conditions, those are inherited. This goes through the entire tech tree - modded research is changed accordingly.
Double the science. Space Age compatible. For example - all research that uses automation science pack will now also use dark automation science pack. Dark science recipes are rather tame. Think of this mod as a way to ease into hardcore Factorio.
Examples
Base game
Dark Automation Science -1 iron plate and 1 copper cable
Dark Logistic Science - 1 assembling machine 1 and 1 burner inserter
Dark Chemical Science - 2 Steam engine, 1 steel plate, 75 sulfuric acid, 1 advanced circuit. (Sulfuric acid now unlocked with chemical science)
Dark Military Science - 2 stone brick, 1 submachine gun, 1 firearm magazine
Dark Production Science - 1 locomotive, 1 electric mining drill, 5 advanced circuit
Dark Utility Science - 1 electric engine unit, 5 plastic bar, 2 steel plate, 2 battery, 20 copper plate, 20 electronic circuit
Space age
Dark Space Science -1 Steel plate, 2 carbon, 100 water
Dark Metallurgic science - 10 Tungsten plate, 25 light oil, 200 molten iron
Dark Agricultural science - 4 copper bacteria, 4 iron bacteria, 1 bioflux
Dark Electromagnetic Science - 1 Low density structure, 20 battery, 25 holmium solution, 25 electrolyte
Dark Cryogenic Science - 10 ice platform, 1 lithium, 6 fluroketeone cold
Dark Promethium Science - 25 promethium asteroid chunk, 10 explosive rocket, 4 railgun ammo, 4 piercing rounds magazine