Uhh, yeah ideally it would be every entity in the upgrade planner.
I hadn't actually thought about that specific part. Sometimes, if you pipette an entity with no upgrade path, it will select itself as the upgrade, and this is where I was actually using it to quickly create a planner with the building pre-selected. Normally I'd be required to first place the planner in my blueprint library in order to then right click and open it and then select the quality I wanted to upgrade to. This is where being able to just alt-scroll would be great.
Now, depending on how/what is possible to implement, I'd actually rather have it not go from Inserter (normal) -> Fast inserter (uncommon). Instead if you pipette an item which generates this kind of planner, alt scrolling should instead replace the fast inserter back to a inserter, such that it becomes ONLY a quality upgrade, not an entity upgrade. I can see this being done by reading the first slot and overwriting the upgrade with this entity + the quality.