Cybersyn Combinator


A specialized combinator for the Project Cybersyn mod

Content
6 days ago
1.1 - 2.0
14.6K
Circuit network

b [FIXED] New crash on load after update

7 days ago

https://imgur.com/a/P9Ln33u

After your most recent patch, Unfortunately I now cannot even load my game, it just crashes on load! This was a save where I had plenty of cybersyn combinators in my base (and on the testing lab surface, if that matters).

6 days ago

So apparently if a ghost has no tags the tags property is nil instead of just being empty, so a check will need to be added for that.

When I tested the update, I only had ghosts with a description set meaning they had tags on them, so it wasn't caught in my testing unfortunately :/

I've committed a fix to it but not made a new release yet, if you can test with this version first before I tag it to make sure it works that would be great: https://github.com/Sharparam/cybersyn-combinator/actions/runs/14136077855/artifacts/2841298403

(This is from the built artifacts on the mod so it will download a mod.zip which has the actual mod zip inside it which you then place into the mods folder, overwriting the one that is already there.)

I'll do some of my own tests as well when I get home.

6 days ago

I've tested on my save now and the new change linked above fixes the issue, I'll push that as v2.7.2. Please let me know if there's still an issue!

5 days ago

Thank you for the fix!

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