Cybersyn Combinator


A specialized combinator for the Project Cybersyn mod

Content
3 months ago
1.1 - 2.0
18.4K
Circuit network

g 2.0 Migration?

10 months ago

Just wondering if there are any plans to update this mod to 2.0? It looks like cybersyn will continue on, so I was curious if this mod is as well. If not no worries, just need to know so I can plan accordingly to migrate my base.

10 months ago

Updating for 2.0 is planned, just gotta find the time for it ^^

I took a cursory glance at some of the changelogs for 2.0 a while ago and it should hopefully not be a lot of work to update it.

10 months ago

Hey you're the best, thanks for the quick reply! No rush at all, I'm just glad to hear I don't need to manually replace all my combinators to migrate lol.

Thanks for the mod too, big fan!

10 months ago

And now there's a new version out. In my testing all the features appear to work, but I'll be glad for any additional testing other players can do!

I don't know if migrating from a 1.1 save would work though due to all the changes that have been made to the Factorio API involved in Constant Combinators.

10 months ago

I will let you know how migration goes lol. I imagine there must be some support for migrating normal constant combinators from 1.1 to 2.0, so absolutely worst case scenario I can load my save in 1.1, swap all the combinators out, and then migrate.

Either way, glad to know this mod got migrated to 2.0. Thanks for your hard work!

10 months ago

2.0 migration worked, all the combinators look like they're working correctly! Thanks for all your help!

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