Cybersyn Combinator


A specialized combinator for the Project Cybersyn mod

Content
3 days ago
1.1 - 2.0
11.3K
Circuit network

g 2.0 Migration?

a month ago

Just wondering if there are any plans to update this mod to 2.0? It looks like cybersyn will continue on, so I was curious if this mod is as well. If not no worries, just need to know so I can plan accordingly to migrate my base.

a month ago

Updating for 2.0 is planned, just gotta find the time for it ^^

I took a cursory glance at some of the changelogs for 2.0 a while ago and it should hopefully not be a lot of work to update it.

a month ago

Hey you're the best, thanks for the quick reply! No rush at all, I'm just glad to hear I don't need to manually replace all my combinators to migrate lol.

Thanks for the mod too, big fan!

a month ago

And now there's a new version out. In my testing all the features appear to work, but I'll be glad for any additional testing other players can do!

I don't know if migrating from a 1.1 save would work though due to all the changes that have been made to the Factorio API involved in Constant Combinators.

a month ago

I will let you know how migration goes lol. I imagine there must be some support for migrating normal constant combinators from 1.1 to 2.0, so absolutely worst case scenario I can load my save in 1.1, swap all the combinators out, and then migrate.

Either way, glad to know this mod got migrated to 2.0. Thanks for your hard work!

a month ago

2.0 migration worked, all the combinators look like they're working correctly! Thanks for all your help!

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