Cybersyn Combinator


A specialized combinator for the Project Cybersyn mod

Content
3 days ago
1.1 - 2.0
11.3K
Circuit network

g Thank you!

1 year, 1 month ago

Thank you so much for making this! It has completely revolutionized my Seablock playing experience. I love being able to build scalable city-block style blueprints with just two stations for input (solid and liquid) and two for output, and manage the myriad intermediate products in Seablock/BobsAngels without getting lost in train schedules. I currently have 24 trains servicing 186 stations and everything is working great as long as I remember the difference between a rail signal and a chain signal (not your fault!)

I would love to see some kind of central monitor for unfulfilled requests - right now I have to wire all my Cybersyn Combinators together in order to see what items are missing from the network. Thanks again!

1 year, 1 month ago

Thank you for the kind words! :)

The central monitor usecase will likely be something that the Manager GUI in the main Cybersyn mod will help you with. It's currently experimental and not yet ready for release though.

There's an option in the main Cybersyn mod to enable the experimental manager GUI if you want to test it out, but note that it should only be done on new saves because there are still some bugs related to enabling it on existing saves.

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