Custom Power Armor

More variety of armor and equipment
10 months ago
0.15 - 0.16
3527
Owner: MrSilver2510
Source: N/A
Homepage: N/A
License: CC BY-NC-SA 3.0
Created: 1 year, 6 months ago
Latest Version: 1.0.0 (10 months ago)
Factorio version: 0.15 - 0.16
Downloaded: 3527 times

Dependency: Base Factorio
Version: 1.0.0
Tested in multiplayer: Yes
Category: Armor, equipment
Language(Locale): En/Ru
Website: https://forums.factorio.com/viewtopic.php?f=93&t=51987

License
TL;DR - You can use, modify or add to this mod for non-commercial purposes so long as you credit me and use the same license as this mod.

Long Description
This mod include 11 new items:
MK3 "Destroyer" power armor - 12x12 grid
MK4 "Exterminator" power armor - 14x14 grid
MK5 "Annihilator" power armor - 16x16 grid
OVERCHARGED Fusion Reactor - 4x4, 1.5MW power output
Energy shield MK3 - 2x2, 300 shield points
Energy shield MK4 - 2x2, 400 shield points
Energy cell - 2x2, 1GJ
Heavy Exoskeleton MK2 - 2x4, +40% movement speed, +50 inventory slots, +3 logistic trash slots, +100% mining speed
Fast Exoskeleton MK2 - 2x4, +80% movement speed
Personal laser Minigun - 2x2, range 15, shooting speed 9 per second, base damage 50
Personal Rocket Defence - 3x3, range 30, shooting speed 1 per second, base damage 200

I'm open to any feedback on recipe and research balance.
PS Graphics will be updated "soon" (tm)

Compatibility issues
Nohomoto industries SMSN - technically they are compatible, but when installing both things can get messy.
Electrogun - when personal defence fires without electrogun in inventory appears an error.
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Mod should work both with all other equipment mods and in multiplayer.

Special thanks
+ psioniq for useful script and example of how things work
+ jimmy_1283, Dark___Pearl, axtox, dewast, Hellfire0332 for their mods and ideas
+ Other modders for tons of content
+ Factorio developers for incredibly addicting "game of the decade"! х)

Changelog:
v1.0.0
Updated for 0.16

v0.9.9
Initial release