!!! I have no time for modding now, so I decided to depricate all my mods for some time. Feel free make forks of them if you want. !!!
Dependency: Base Factorio
Version: 1.0.3
Tested in multiplayer: Yes
Category: Armor, equipment
Language(Locale): En/Ru
Website: https://forums.factorio.com/viewtopic.php?f=93&t=51987
License
TL;DR - You can use, modify or add to this mod for non-commercial purposes so long as you credit me and use the same license as this mod.
Long Description
This mod include 11 new items:
MK3 "Destroyer" power armor - 12x12 grid
MK4 "Exterminator" power armor - 14x14 grid
MK5 "Annihilator" power armor - 16x16 grid
OVERCHARGED Fusion Reactor - 4x4, 1.5MW power output
Energy shield MK3 - 2x2, 300 shield points
Energy shield MK4 - 2x2, 400 shield points
Energy cell - 2x2, 1GJ
Heavy Exoskeleton MK2 - 2x4, +40% movement speed, +50 inventory slots, +3 logistic trash slots, +100% mining speed
Fast Exoskeleton MK2 - 2x4, +80% movement speed
Personal laser Minigun - 2x2, range 15, shooting speed 9 per second, base damage 50
Personal Rocket Defence - 3x3, range 30, shooting speed 1 per second, base damage 200
I'm open to any feedback on recipe and research balance.
PS Graphics will be updated "soon" (tm)
Compatibility issues
Nohomoto industries SMSN - technically they are compatible, but when installing both things can get messy.
Electrogun - when personal defence fires without electrogun in inventory appears an error.
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Mod should work both with all other equipment mods and in multiplayer.
Special thanks
+ psioniq for useful script and example of how things work
+ jimmy_1283, Dark___Pearl, axtox, dewast, Hellfire0332 for their mods and ideas
+ Other modders for tons of content
+ Factorio developers for incredibly addicting "game of the decade"! х)