Custom Trigger Technologies
Changes the Trigger Technologies to be optional instead of mandatory.
Everything is behind a setting: Settings -> Mod settings -> Startup -> Custom Trigger Technologies
By default they are off. Choose what you want
The configuration is there on startup for a reason. You cannot edit these during the game, or an already started savegame.
Current Tweaks
When the option Vanilla Research before Space Age is turned on it:
-
Reverts all, non starting Trigger Research back into its previous costs.
- Steel Axe: 50 * Automation Science Pack, 30 Seconds for each.
- Oil Processing: 100 * Automation-Logistic Science Pack, 30 Seconds for each.
- Uranium Processing: 200 * Automation-Logistic-Chemical Science Pack, 30 Seconds for each.
-
Makes the old technologies that were enabled by default researched when a new game is made.
Possible Tweaks that can be Added
1. Make the Space Age Technologies be also non trigger.
Example: When Vulcanus is discovered -> unlock it's trigger technology with that research, and remove the now not needed technologies.
2. Support for the Any Planet Start mod.
Make the necessary technology for the selected planet unlocked at the start, so it doesn't need to be cheated in.
Example: Fulgora:
- Research the medium power poles,
- Research the Fulgora Planet Discovery so the recycler is unlocked.
- Research Accumulators.
- Etc...