Custom Spawn Rates

by morganc

Per-nest control over enemy spawn composition. Adds a startup setting for every unit-spawner prototype (biter-spawner, spitter-spawner, egg-rafts, plus any added by mods such as Colossal Enemies). Each setting takes entries like 'medium-biter 0.2=0.00,0.6=0.40' to add or override a unit's evolution/rate table, or '-small-biter' to remove a unit from the nest entirely. Rates are relative shares of that nest's spawns, normalised across its units at every evolution level — same semantics as vanilla result_units.

Tweaks
5 hours ago
2.0
92
Enemies

b the mod has a bug

11 days ago

The mod has a bug, since I don't have the Space Era expansion and because I don't have the enemies from that expansion, the mod simply doesn't work.

5 hours ago

Thank you. This should be fixed in 0.1.1 - it was the default value adding pentapods causing this.

May I ask what you want to use it for?
I created it for Legendary Deathworld server to modify spawn rates using a small reusable generic mod rather than custom mod specific to the server and did not expect users to find it.

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