Lua libraries for use by other mods and submods that are parts of a larger mod.
Moves all resources to Nauvis. Removes other planets.
Mods introducing new content into the game.
Per-nest control over enemy spawn composition. Adds a startup setting for every unit-spawner prototype (biter-spawner, spitter-spawner, egg-rafts, plus any added by mods such as Colossal Enemies). Each setting takes entries like 'medium-biter 0.2=0.00,0.6=0.40' to add or override a unit's evolution/rate table, or '-small-biter' to remove a unit from the nest entirely. Rates are relative shares of that nest's spawns, normalised across its units at every evolution level — same semantics as vanilla result_units.
Small changes concerning balance, gameplay, or graphics.
Moves all resources to Nauvis. Removes other planets.
Mods introducing new content into the game.