Lua libraries for use by other mods and submods that are parts of a larger mod.
Per-nest control over enemy spawn composition. Adds a startup setting for every unit-spawner prototype (biter-spawner, spitter-spawner, egg-rafts, plus any added by mods such as Colossal Enemies). Each setting takes entries like 'medium-biter 0.2=0.00,0.6=0.40' to add or override a unit's evolution/rate table, or '-small-biter' to remove a unit from the nest entirely. Rates are relative shares of that nest's spawns, normalised across its units at every evolution level — same semantics as vanilla result_units.
Small changes concerning balance, gameplay, or graphics.
Moves all resources to Nauvis. Removes other planets.
Mods introducing new content into the game.
Moves all resources to Nauvis. Removes other planets.
Mods introducing new content into the game.