Cursed trees


Nature strikes back! New balance. Trees instead of biters.

Content
4 years ago
0.17 - 0.18
8
Enemies

i the forest is chasing you

4 years ago

you can expand this mod so that all enemies spawn in forests so that you do not know from where the Feint is attacking.

I would remove the nests from the world for the mode.

4 years ago

Oh my... whole forest is the most dangerous place ever.

I'd like to play it with https://mods.factorio.com/mod/DarkNight + with "infections"

(Not all trees are going to move)

4 years ago

(Not all trees are going to move)

remove a tree so that he can run around as a mob
I am not performing well

my idea:
if
~ 5 trees stand on a small flat
and
there is a high level of pollution
then
spawn a feint there who has no collision in the wild

4 years ago
(updated 4 years ago)

I might replace all trees with the cursed trees, so their behavior will be similar to biters...

4 years ago

Or "infected trees" in a forest depends on the evolution factor...

4 years ago

How about "real" infection? Let biters to infect trees with mutation. I mean, it'll be a reason why those trees are moving at least...

4 years ago

mm, a forest spawns enemy spidertrons :q

4 years ago

this could be an additional mod that can be optionally activated