Nature strikes back! New balance. Trees instead of biters.
Mods introducing new content into the game.
Changes to enemies or entirely new enemies to deal with.
you can expand this mod so that all enemies spawn in forests so that you do not know from where the Feint is attacking.
I would remove the nests from the world for the mode.
Oh my... whole forest is the most dangerous place ever.
I'd like to play it with https://mods.factorio.com/mod/DarkNight + with "infections"
(Not all trees are going to move)
http://www.scpwiki.com/scp-857 http://www.scpwiki.com/scp-416 hmmmm
remove a tree so that he can run around as a mob I am not performing well
my idea: if ~ 5 trees stand on a small flat and there is a high level of pollution then spawn a feint there who has no collision in the wild
I might replace all trees with the cursed trees, so their behavior will be similar to biters...
Or "infected trees" in a forest depends on the evolution factor...
How about "real" infection? Let biters to infect trees with mutation. I mean, it'll be a reason why those trees are moving at least...
mm, a forest spawns enemy spidertrons :q
this could be an additional mod that can be optionally activated