Changes how land and water are generated. Highly customizable. Small patches by Kabury for 2.0
Mods introducing new content into the game.
Version: 0.5.2
Date: 2023-12-22
Changes:
- Fixed bug in code that warns against adding mod to existing game
Version: 0.5.0
Date: 2023-11-04
Changes:
- Updated for Factorio 1.1
- Added height fields and support for mud / shallow ater
- Added Hilbert, WorldMap, Sierpinski patterns
- Added Maze4
- Added Mirrorx, Mirrory
- Added constants True, False, Land, ShallowishWater, ShallowWater,
- Water, DeepWater, Void, One, Zero, Constant
- Added LuaExpr for easier custom patterns
- Added more options to Halfplane and Quarterplane
- Added CircularCutoff and Moat height fields
- Added If
- Added Sum, Product, Subtract
- Added Clip, Max, Min, Or, And
- Added HF
- minor tweaks in existing patterns
- Added changelog
- Renamed Tile to Repeat, and similarly Tilex, Tiley
- new presets
- many small changes
Version: 0.4.4
Date: 2020-02-02
Changes:
- Updated for Factorio 0.18
Version: 0.4.3
Bugfixes:
- Fixed bug in Maze1; thanks moldj for the detailed bug report.
Version: 0.4.2
Bugfixes:
- No change except for a specific save file.
Version: 0.4.1
Changes:
- Fixed bug in the variables v1 - v8 not working for custom patterns.
- Slightly tweaked behavior of Cross, Strip, Comb, Grid, and Checkerboard, resolving
problem with Cross and Strip only generating odd widths.
Version: 0.4.0
Changes:
- Updated for Factorio 0.17
- It is now possible to set a seed so that you can produce the same terrain on different playthroughs.
- All patterns except JigsawIslands have been adjusted so that terrain generation no longer
depends on what order you explore the terrain in.
- Screenshotting bugfix.
- Fixed artifact in Zoom(RectGrid(), z) when the zoom level is a power of two; thanks
fessoric for the bug report.
Version: 0.3.0
Features:
- Simplified the mod settings so that water and void generation are combined into one setting.
This makes setting up a map with no void slightly more streamlined, and also allows for the
possibility of patterns that entangle the generation of water and void.
- Tweaked some of the suggested preset maps, particularly the "natural" maps
- Added the option to preserve Factorio's normal water generation, say for use with void maps.
- Added internal support for future planned features
Version: 0.2.1
Bugfixes:
- Fixed bug in Maze3 / RandGrid; thanks Kent2007 for reporting the bug.
- Fixed misleading statement in README and warning message.
Version: 0.2.0
Changes:
- Updated for Factorio 0.16 (skipping 0.15)
- Rewrote all core code
- Got rid of deep magic for storing mod settings on per-save basis. As of Factorio 0.15,
this was no longer necessary: now using ordinary magic.
- Now uses Factorio's built-in mod settings support
- Settings include a variety of suggested patterns, and ability to make custom patterns.
- Support for voids
- Now warns if mod added after beginning of game
- Added option to start the game with a chest of landfill
- Created Noise, NoiseExponent, and NoiseCustom patterns, which create natural-looking landforms
- Created Fractal pattern, which creates fractals of arbitrary dimensions from 1 to 2
- Created ConcentricBarcode pattern, for random concentric circles of different thicknesses
- Created RectSpiral pattern
- Created Tilex and Tiley transforms
- Small improvements to JaggedIslands pattern
- Optimized Maze3 and Mandelbrot patterns
- Fixed bug in Tile pattern when not tiling from origin
- Fixed bug in saving of Union (and Intersection) if taking the union of a non-stateful pattern
with a stateful pattern, in that order.
- Many smaller changes
Version: 0.1.1
Features:
- Union and Intersection take any number of arguments instead of just two.
- Fixed bug in AllWater, thanks sintri on the forums for being the first person to find a bug.
- Added Rectangle pattern and changed Circle to take an optional center argument.
Version: 0.1.0
Features:
- Added Distort, Jitter, Checkerboard, AllLand, AllWater, Rotate,
- Affine, Tile, AngularRepeat, Invert, Smooth, KroneckerProduct,
- IslandifyCircles, SquaresAndBridges, and CirclesAndBridges patterns.
- Multiple backwards incompatible changes.
- Made compatible with Factorissimo.
- Fixed bug in loading games saved with JaggedIslands with non-default land ratio.
Version: 0.0.9
Changes:
- Updated for Factorio 0.14.
Version: 0.0.8
Changes:
- Updated for Factorio 0.13.
Version: 0.0.7
Features:
- Added Mandelbrot, JaggedIslands, and Barcode patterns.
Version: 0.0.6
Changes:
- Partial re-write.
- Moved configuration to `config.lua`.
- Added several new patterns, including Spiral and Islandify.
- Most patterns renamed more sensibly.
- Total overhaul of saving and loading to address earlier limitations that made it impossible to load a game saved with certain especially complicated patterns.
Version: 0.0.5
Bugfixes:
- Removed dependency and fixed the version in info.json
Version: 0.0.4
Features:
- Rewrote islands pattern again to align it with railroad tracks in case of path width of 2.
Version: 0.0.3
Bugfixes:
- `big_scans` option in multiplayer
Version: 0.0.2
Features:
- Improved islands pattern
- added no water option
- added half and quarter plane options,
- added translate filter
Version: 0.0.1
Date: 2016-03-15
Changes:
- Initial release for Factorio 0.12