Custom Terrain Generation


Changes how land and water are generated. Highly customizable.

2 years ago
0.16 - 1.1
1.75K
Environment

g Trying to use custom config

18 days ago
(updated 18 days ago)

Some basic questions on how to generate terrain. I'm getting an error that "attempt to index local 'tp' (a nil value)".
I have Terrain preset: custom , with pattern set with string.

I'm using generation scripts like these to try (they boot back to main menu):
{"maze 4 (bifurcation)", "Maze4(8, 40)"}
Translate({"maze 4 (bifurcation)", "Maze4(4, 50)"}, -0, -0)
TP({"maze 4 (bifurcation)", "Maze4(8, 40)"},{"maze 4 (bifurcation)", "Maze4(8, 40)"})

Why do the patterns need a name? They're not used ingame as far as i can tell, makes config strings longer.

If i do something like...
TP( ...What do i put here???... , {"maze 4 (bifurcation)", "Maze4(8, 40)"} )
... i don't understand how to add default terrain generation script to just add grass/sand/mud the default world. Terrain needs to be normal, but water be maze4-like. It's just default maze4 has way too small gaps and i have trouble even seeing those tiny dots in map. Water canals need to be wider too.

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