Cryoscience Tweak mod


Small tweak that slightly increases the difficulty of Cryogenic Science Packs

Tweaks
20 days ago
2.0
7
Logistics

g I like the idea :)

20 days ago
(updated 20 days ago)

Hi again,

You really didn't like Better Aquilo, which is already changing the recipe? :P

Joking aside, I do find this idea interesting. I’d been focusing on other aspects of the recipe and hadn’t given the ice much attention. Probably also because the ice platform increases the cost by +47 ice and +400 ammonia, which I probably thought was far too much.

But seeing your mod has made me think about it again. It’s a substantial increase, but in reality these are two ingredients that are literally infinite on Aquilo.
As a result, this ‘merely’ adds complexity in order to produce large quantities, at no extra cost other than the additional heat and electricity required.

I was thinking I could maybe add it to my Aquilo Overhaul, but it’s probably not a change that many people would like, not to mention that it would ‘ruin’ the production lines that have already been built.

So I think there would be two options:
- I could either add it to my mods with a setting that is disabled by default.
- Or I could code compatibility between the two mods to modify my recipe by adding the ice platform only if your mod is present; in that case, I’ll add it to the compatibility list on the Aquilo Overhaul page on the portal.

To me, it’s pretty much the same thing, do you have a preference?

20 days ago

Loved your Aquillo mod. I played early on. But now it has a lot more stuff. I'm just orbiting not tooo far from the vanilla.

So yes! the Ice is so easy to obtain, AND its used in space science which makes it weird that its used in two sciences.
For me its cool that the ice platform is both a resource for making the base bigger and the science itself. It is slightly more expensive but ammonia and ice is so abundant that it was more a thematic change. And yeah, the complexity is throughput. which is always a fun hurdle.

Option One makes the most sense really. That way people can choose to have a harder time. My mods are just me sharing my ideas for the way I play :) so if you like them try to add it to your mod :)

20 days ago

Okay, so let's go with option one!

At first I had some ideas, I got into modding and then things really snowballed. Now I can't stop and I have got almost 6k downloads in total, feels a bit unreal to me XD

But it's really important in my mods to have something for every taste and to offer plenty of customization options. That's why I decided to split my Aquilo Overhaul into three separate mods, so players can choose what interests them without having to download the whole thing. I don't know if you've seen it.

So the “Better Aquilo” section of the overhaul remains unchanged, featuring only tweaks to the vanilla recipes, along with 15 settings to fine-tune it to your liking.

Anyway, I look forward to seeing what your next small tweak will be ;)

Have a nice day

17 days ago

It's great! I also have really cool ideas but I am not as advanced as you. I have plenty of ideas for techs that could be great to implement. The tweak i would really like to try to make is to do with trains. Bots and Belts are very efficient, even in the late game. But trains kind of become less important and never really need to change with tech. I have some ideas but I'll get around to tweaking them.

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