Crude Alien Technology


Adds early-game versions of the Gleba, Fulgora, Vulcanus, and Aquilo production buildings while boosting the existing versions into more powerful Mk2 variants.

Content
2 days ago
2.0
164
Mining Fluids Manufacturing

g Bioflux can't be crafted in Crude Biochamber

a month ago

Bioflux can't be crafted in Crude Biochamber, which prevents progress of tech tree to unlock Gleba due to triggers "Stellar Lifeforms" and "Candy Factory".

a month ago

That's weird... I'll take a look at it.

a month ago

I'm able to craft bioflux just fine in my testing world. There's a trigger tech called "Nurturing Nutrients" (which is a modified version of the vanilla bioflux technology). It requires you to actually build a crude biochamber, but it should immediately give you the bioflux recipe.

Do you have any other mods installed that alter the vanilla gleba progression tree?

a month ago

I run a LOT of mods... I believe the problem is with the mod "Age of Production".
If I disable that, bioflux is craftable in a Crude Biochamber but with it enabled I require the regular Biochamber...

a month ago

I've run it with Age of Production and haven't seen any issues myself, but I'll do a deeper look. Can you give me a list of every mod you have active on your save to see if I can replicate it?

25 days ago

Huh, that's interesting. I think it's a load order-related issue (if Age of Production loads first, my crude buildings get bugged). Should be a relatively simple fix. I'll have a patch out in a few hours.

24 days ago

Should be all fixed. Thanks for helping me find this bug.

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