Creative Mod

by jodli

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...

Content
6 days ago
0.17 - 2.0
115K
Cheats

b Error when creating Personal Logistics Group from blueprint

6 months ago
(updated 6 months ago)

My Game version 2.0.20, not tested on latest version

Steps to reproduce:

Activate a blueprint
Open inventory
Add Section to personal logistics groups
Press q to clear blueprint or any other way of deactivating blueprint <-- error here

EDIT: also just happens when you manually add any item to a personal logistics group.

ERROR LOG:

The mod Creative Mod (2.1.3) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event creative-mod::on_player_main_inventory_changed (ID 35)
Invalid ItemID: expected LuaItemPrototype, LuaItemStack, LuaItem or string.
stack traceback:
[C]: in function 'get_item_count'
creative-mod/scripts/instant_cheats.lua:21: in function 'refill_inventory'
creative-mod/scripts/instant_cheats.lua:34: in function 'handle_instant_request'
creative-mod/scripts/instant_cheats.lua:56: in function 'handle_player_main_inventory_changed'
creative-mod/scripts/events.lua:1432: in function <creative-mod/scripts/events.lua:1431>

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