Creative Mod

by jodli

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...

Content
11 days ago
0.17 - 2.0
102K
Cheats

b Issue with pasting buildings with modules

18 days ago

With creative mod enabled, if I cut/copy and then paste a building with a module, it adds extra modules to the paste.

Example, if I copy an assembling machine with 1 module in it, then paste it, the building will have 2 modules in it. Then if I copy the building with 2 modules in it, the paste will have 4 modules in it.

This also affects blueprints with buildings that have at least one module, but not full of modules.

Disabling creative mod fixes the problem, it doesn't happen in vanilla. The problem occurs when Creative mod is the only mod enabled.

New response