Creative Mod

by jodli

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...

Content
11 days ago
0.17 - 2.0
102K
Cheats

g Crash when putting Matter void next to beacon with modules

23 days ago

Repro steps:
1) Create beacon and put modules in it
2) Place Matter void next to the beacon, facing the beacon

Result:

The mod Creative Mod (2.0.3) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event creative-mod::on_tick (ID 0)
Invalid ItemID: expected LuaItemPrototype, LuaItemStack, LuaItem or string.
stack traceback:
    [C]: in function 'remove'
    __creative-mod__/scripts/item-providers-util.lua:161: in function 'remove_one_item_from_inventory'
    __creative-mod__/scripts/item-providers-util.lua:194: in function 'remove_one_item_in_entity'
    __creative-mod__/scripts/item-providers-util.lua:1037: in function 'output_or_remove_item'
    __creative-mod__/scripts/item-void.lua:40: in function 'tick'
    __creative-mod__/scripts/events.lua:316: in function <__creative-mod__/scripts/events.lua:261>
17 days ago

fixed with v2.0.4
Thanks for the report! <3

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