Creative Mod

by jodli

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...

Content
11 days ago
0.17 - 2.0
102K
Cheats

g Resetting research wipes out logistic groups

a month ago
(updated a month ago)

Hi, thanks for a great mod!
I've noticed logistic groups are being wiped out when resetting technology.

I've tested by laying down a combinator blueprint with a set of signals, resetting research to nil, and then laying down a second combinator from the same blueprint. Everything except the starting resources (ores, plates, coal, stone, and stone bricks) are removed. The first combinator still incorrectly displays the full set of signals but the logistic group itself has been permanently altered.

Has anyone else seen this behaviour?

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