Creative Mod

by jodli

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...

Content
11 days ago
0.17 - 2.0
102K
Cheats

b 2.0.15 Fluid sources have suddenly stopped working: 'recipe not researched'

a month ago

Hi jodli, amazing mod, and great work to get it working with Space Age too!

As of today (2.0.15 update of Factorio) my fluid sources have suddenly stopped working. Despite having all relevant research completed in the research tree, they display the message and icon "Recipe not researched". I have not changed anything since yesterday, except Factorio updated to 2.0.15.

I did see the description of the fluid source telling me to enable "Creative tools recipies". So I have looked as best I can to find where to do so, but I haven't been able to find how. Then again, last night everything worked just perfectly. Did I miss something, though?

If the error is me overlooking something, my apologies, please kindly point me to where/how I can solve it?

Otherwise there may be a bug of some sorts

Thanks so much!

a month ago

click the creative mode icon, go to cheats> team cheats > enable creative mode recipes. this is not because of a patch it is because the creative mode recipes disable when you close/repoen the game. the fluid produced by the fluid source is a recipe so the item stays but the recipe to generate the fluid is unlearned.

a month ago
(updated a month ago)

Thank you kyusoath for your explanation and help! Found it, fixed it, and now I know how to make sure it stays that way. Many thanks! :-)

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