Creative Mod

by jodli

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...

Content
11 days ago
0.17 - 2.0
102K
Cheats

b Items will spoil inside creative chests

a month ago

Spoilage is not locked in any of the creative chests (provider, passive, active, non-logistics etc), which depending on which page of the items list you are viewing will result in various Biters or Pentapods being spawned once the items spoil.

Page 1 in particular will spawn a Behemoth Biter every 30 minutes. Not ideal.

Only way I've found to counteract this is to right click the offending items on the left-hand menu when interracting with a creative chest.

a month ago

Agree with the first poster. This is a problem when Pentapod eggs and Biter eggs hatch from the different types of chests.

a month ago

Fixed in the next version. Creative chests will not contain spoilable items anymore.
You can used duplication chests with the "Lock item" checked, so the items won't spoil anymore.

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