Creative Mod

by jodli

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...

Content
11 days ago
0.17 - 2.0
102K
Cheats

b Lua error when deconstruction planner used to delete Belt Balancer

a month ago
(updated a month ago)

Hello, when I use the deconstruction planner to delete a Belt Balancer game is crashing and getting this error.

Please let me know if any other information is needed, thank you !


The mod Creative Mod (2.0.2) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event creative-mod::on_tick (ID 0)
The mod Belt Balancer 2 (2.0.6) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event belt-balancer-2::script_raised_destroy (ID 87)
belt-balancer-2/objects/balancer.lua:280: Arguments count error for 'spill_item_stack': Expected 1 argument but 7 were given
stack traceback:
[C]: in function 'spill_item_stack'
belt-balancer-2/objects/balancer.lua:280: in function 'empty_buffer'
belt-balancer-2/objects/balancer.lua:258: in function 'check_track'
belt-balancer-2/objects/part.lua:313: in function 'remove'
belt-balancer-2/control.lua:174: in function <belt-balancer-2/control.lua:163>
stack traceback:
[C]: in function 'destroy'
creative-mod/scripts/util.lua:284: in function 'destroy_entity_and_raise_event'
creative-mod/scripts/cheats.lua:2735: in function 'tick'
creative-mod/scripts/events.lua:299: in function <creative-mod/scripts/events.lua:261>

a month ago

Hey!
This is most likely an error on the other mods side.
I'm just calling the destroy command and raise the event (https://lua-api.factorio.com/latest/classes/LuaEntity.html#destroy).

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