Creative Mod

by jodli

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...

Content
2 months ago
0.17 - 2.0
118K
Cheats

b Unrecoverable error

1 year, 1 month ago
(updated 1 year, 1 month ago)

Hi mate - I was playtesting with my mods, when I tried to use the super construction drones (I think they are called like that) to delete some trees from a personal roboport I had in my suit. Here's the crash report.

Have a nice day.


The mod Creative Mod (2.0.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event creative-mod::on_robot_built_entity (ID 14)
creative-mod/scripts/global-util.lua:805: attempt to index local 'entity' (a nil value)
stack traceback:
creative-mod/scripts/global-util.lua:805: in function 'register_entity'
creative-mod/scripts/events.lua:651: in function '?'
creative-mod/scripts/events.lua:1318: in function <creative-mod/scripts/events.lua:1262>

1 year, 1 month ago

I think it has something to do with ghosts when you try to force build something.

1 year, 1 month ago

Hey!
Thanks for your report, apparently I've missed a thing.
I uploaded a new fixed version. Thank you for testing!

Have a nice day!

1 year, 1 month ago
(updated 1 year, 1 month ago)

You too mate.
I know how it feels to update mods right now (it took me 2 hours to bugfix a single mod), so if I can help I gladly do it. :D
_77

New response