Creative Mod

by jodli

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...

Content
7 days ago
0.17 - 2.0
115K
Cheats

b Updating mods removes T.U.R.D. recipes in Pyanodon

11 months ago

Hi, is there anyway the mod could be restricted to only touching their own recipes/techs?

Using this mod with Pyanodon's mods makes it so that when we update mods we loose tech that is unlocked via Pyanodon's T.U.R.D. system.
Their system basically works this way:
- You unlock a tech
- Then a selection becomes available in the py codex (an in-game GUI like Informatron) [you usually get 3 choices to pick from]
- Once you click on one of the choices, that recipe now becomes available

The problem arises when the user updates mods being used in the current save.
This makes creative mod disable all creative recipes, which ends up removing the recipes unlocked in Pyanodon.
The same problem happens when removing creative mod.

I'm not sure on which side this is easier to fix, but I also opened an issue on Py's github:
https://github.com/pyanodon/pybugreports/issues/607

Thank you.

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