Creative Mod

by jodli

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...

Content
3 months ago
0.17 - 1.1
79.8K
Cheats

b Crash with Satisfactory

2 years ago

Got these crashes after starting a new game while Satisfactory was active. It happened after I clicked on "Yes, with cheats" in your opening GUI:

Error while running event creative-mod::on_gui_click (ID 1)
__creative-mod__/scripts/cheats.lua:935: attempt to index field '?' (a nil value)

Fix: In scripts/cheats.lua, change line 935 from

if not force.recipes[recipe_name].enabled then

to

if not (force.recipes[recipe_name] and force.recipes[recipe_name].enabled) then



Error while running event creative-mod::on_gui_click (ID 1)
__creative-mod__/scripts/cheats.lua:946: attempt to index field '?' (a nil value)

Fix: In scripts/cheats.lua, change line 946 from

force.recipes[recipe_name].enabled = enable

to

if force.recipes[recipe_name] then
  force.recipes[recipe_name].enabled = enable
end
1 year, 8 months ago

Hey!
Should be fixed in the next version. Thanks!

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