Creative Mod

by jodli

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...

Content
3 months ago
0.17 - 1.1
79.9K
Cheats

g Error when placing blueprint

2 years ago

So this error is related to the mod "Big artillery". Game crash when placing a blueprint containing "Big artillery ". Dont know if error is related to Creative mod or the other one. Here is the log :

Error while running event creative-mod::on_tick (ID 0)
Mod Bigger Artillery (0.5.4)

Error while running event bigger-artillery::script_raised_revive (ID 80)
bigger-artillery/control.lua:32: attempt to index global 'e' (a nil value)
stack traceback:
bigger-artillery/control.lua:32: in function <bigger-artillery/control.lua:30>
stack traceback:
[C]: in function 'revive'
creative-mod/scripts/util.lua:227: in function 'revive_entity_ghost_and_raise_event'
creative-mod/scripts/cheats.lua:2653: in function 'tick'
creative-mod/scripts/events.lua:186: in function <creative-mod/scripts/events.lua:148>

2 years ago

It should work now.

1 year, 8 months ago

Seems fixed in the Big artillery mod :)

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