Creative Mod

by jodli

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...

Content
3 months ago
0.17 - 1.1
79.3K
Cheats

b Crashes with event logger

3 years ago

Hi! I thought I'd try out logging events during modding. This seems to crash reliably as soon as the event triggers. I got this for on_built_entity:

Error while running event creative-mod::on_built_entity (ID 6)
__creative-mod__/scripts/events.lua:665: attempt to concatenate local 'param' (a table value)
stack traceback:
    __creative-mod__/scripts/events.lua:665: in function <__creative-mod__/scripts/events.lua:664>
        (...tail calls...)
    __creative-mod__/scripts/events.lua:1127: in function <__creative-mod__/scripts/events.lua:1101>

and on_player-pipette:

Error while running event creative-mod::on_player_pipette (ID 93)
__creative-mod__/scripts/events.lua:665: attempt to concatenate local 'param' (a table value)
stack traceback:
    __creative-mod__/scripts/events.lua:665: in function <__creative-mod__/scripts/events.lua:664>
        (...tail calls...)
    __creative-mod__/scripts/events.lua:1127: in function <__creative-mod__/scripts/events.lua:1101>
3 years ago

Should be fixed in the next version! :)

3 years ago

Thank you very much, it really seems to work now! :-)

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