Creative Mod

by jodli

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...

Content
3 months ago
0.17 - 1.1
79.4K
Cheats

b Crash after latest fix

3 years ago

I get this crash after I copy a section of my base and then press CTRL-V to paste it..

The mod Creative Mod (1.4.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event creative-mod::on_tick (ID 0)
on_robot_built_entity (ID 14) (14) can't be raised through script.
stack traceback:
creative-mod/scripts/util.lua:161: in function 'raise_event'
creative-mod/scripts/util.lua:229: in function 'revive_entity_ghost_and_raise_event'
creative-mod/scripts/cheats.lua:2765: in function 'tick'
creative-mod/scripts/events.lua:185: in function <creative-mod/scripts/events.lua:154>
stack traceback:
[C]: in function 'raise_event'
creative-mod/scripts/util.lua:161: in function 'raise_event'
creative-mod/scripts/util.lua:229: in function 'revive_entity_ghost_and_raise_event'
creative-mod/scripts/cheats.lua:2765: in function 'tick'
creative-mod/scripts/events.lua:185: in function <creative-mod/scripts/events.lua:154>

3 years ago

Should be fixed in 1.4.1.

Thanks for the link! <3

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