Creative Mod

by jodli

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...

Content
11 days ago
0.17 - 2.0
102K
Cheats

b Crash

4 years ago

Hi! I use Creative Mod during modding, to cheat me the items I need for testing stuff with my mod. While testing the multiplayer mode, I used "game.kick_player(2)", followed by "game.remove_offline_players()". This resulted in a crash with the following error message:

Error while running event creative-mod::on_tick (ID 0)
__creative-mod__/scripts/cheats.lua:2502: attempt to index local 'player' (a nil value)
stack traceback:
    __creative-mod__/scripts/cheats.lua:2502: in function 'check_player_valid_function'
    __creative-mod__/scripts/cheats.lua:2569: in function 'get_next_valid_player_for_slot_cheat'
    __creative-mod__/scripts/cheats.lua:2620: in function 'apply_slot_cheat_to_players'
    __creative-mod__/scripts/cheats.lua:2714: in function 'tick'
    __creative-mod__/scripts/events.lua:185: in function <__creative-mod__/scripts/events.lua:154>

It would be nice if you could fix this! :-)

4 years ago

I will look at this when the GUI stuff is fixed. There's still some incompatibilities with other mods after updating to version 1.4.0 of creative mod... :(

4 years ago

Thanks, take your time! :-)

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