Creative Mod

by jodli

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...

Content
3 months ago
0.17 - 1.1
79.6K
Cheats

g Console command to enable the mod?

3 years ago

Hi. I have loaded a saved game that was not originally started with the mod active, so it doesn't show up (not even the a GUI menu / button in upper left)... So i was wondering if there's any command (e.g. via the console or something like that) to turn it on?

PS Found a work-around, since i can go back into the main menu and change to settings to always enable it, then load the game... But i'm still curious, is there such a console command?

3 years ago
(updated 3 years ago)

I'll have a look and maybe add it, sounds like a nice addition.
Thanks for reporting this! :)

3 years ago
(updated 3 years ago)

Hi!
So actually the thing you want is already implemented.
You can run the following command to enable Creative Mod: /c remote.call('creative-mode', 'enable')

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