Creative Mod

by jodli

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...

Content
11 days ago
0.17 - 2.0
102K
Cheats

g Crash on startup with built in beacons mod

4 years ago

https://mods.factorio.com/mod/Built-in-Beacons

When running creative mod with this built in beacons mod, the app crashes on startup. Getting "error while running setup for entity prototype "creative-mod_creative-lab"".

Using creative mod version 1.3.2 and built in beacon mod version 0.1.0.

4 years ago

Hi!
Thanks for reporting this incompatibility. :)
I've found the problem and got it to work, but I've written to the "Built-in-Beacons" mod author if that's the intended behavior.

4 years ago

Should be fixed with the 1.3.3 update! :)

4 years ago

Awesome! Thanks so much!

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