Creative Mod

by jodli

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...

Content
4 months ago
0.17 - 1.1
80.7K
Cheats

b Conflict with Built-in-Beacons

4 years ago

This error appears with only Creative Mod and Built-in-Beacons active (no other mods):

Mods to disable:Failed to load mods: Error while running setup for entity prototype "creative-mod_creative-lab" (lab): Entity must produce no item result result or mine to an item that isn't hidden when next_upgrade is set.

I reported this over on the Built-in-Beacons page, and V453000 (Wube dev who made the mod) doesn't seem sure what the cause might be. His mod does set next_upgrade for its own labs, but I'm not sure why that impacts Creative Mod labs specifically, because the Built-in-Beacons mod has no conflict with other mods that add labs (I tested with 'AAI Industry' and 'Big Lab'). Appears the common denominator is Creative Mod, with the bug triggered by (or possibly caused by) Built-in-Beacons).

New response