Creative Mod

by jodli

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...

Content
2 months ago
0.17 - 1.1
78.2K
Cheats

b Issues in Factorio version 0.17.6

5 years ago
(updated 5 years ago)
  • The tab with Creative Mod items dissapeared from crafting menu (when pressing E in game).
  • Fluid source does not allow to select fluids, says "No recipe available." Maybe has something to do with this fix, applied to the game https://forums.factorio.com/viewtopic.php?t=66517
5 years ago

also i seem to still have the old gui button from version 0.16 that i can not get rid of. is there a way to remove the gui button with key "gui.creative-mode_main-menu-open-button-tooltip" ? it is still present when i completely remove all creative mods

5 years ago

Any chance this is getting fixed?

4 years ago

Hi, sorry for the delay.
I can't reproduce this neither in a fresh save nor in an old save so I guess it's a problem with another mod?
Can you provide additional information or log files?
Thanks :)

4 years ago

Looks like at some point Options->Cheats->Team Cheats->player->Creative tool's recipes got ninja-disabled for me, causing the menu to dissapear, so my bad. I marked the option back and it works now, sorry for the inconvinience.

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