Creative Mod

by jodli

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...

Content
3 months ago
0.17 - 1.1
79.6K
Cheats

g Creative mod items

5 years ago

Creative mod item tab not showing on inventory gui and items can't be found in search, old items from creative mod still showing in inventory slots. Creative mod cheat tools (far left corner icon) works fine

5 years ago
(updated 5 years ago)

image to show more
https://imgur.com/a/rDhSYhH

Factorio 0.17.x
mod 1.0.4

5 years ago

sorted, Creative tool recepies was disabled after update to 1.0.4

5 years ago

It works for me
https://imgur.com/a/JAfPPdK

Maybe it's some mod or the old savefile that prevents this?

5 years ago

Any time an update happens that causes LuaForce::reset_technology_effects(), whether that is factorio itself in a migration, or another mod, the recipes get disabled. This is because the creative things are controlled by a hidden technology - it is guaranteed to be reset in this circumstance, as it is isolated from the tech tree.

PS thanks for taking the time to update for 0.17; I wasn't going to have time to do it myself until the weekend.

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